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In some dark, forgotten corner of the internet, a rumor started that the two players were named Jacob and Lisa - but Haeger is here to dispel such rumors, because the lone protagonist (no explanation for the second player) is simply an unnamed teenager. Very little information about CarnEvil's hero is given anywhere in the game or its marketing, so it seems that players imagined up their own. "What could be more American than shooting at the undead?" "It's a classic for all the zombie soda jerks, rabid poodles, ghosts, and goblins," adds Bigelow. CarnEvil is about more than mowing down hordes of belligerent clowns, though that's definitely a big part of it.
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Stranger still is the fact that it was a success, unforgettable for anyone who's picked up its green-and-purple shotguns. To think that the then-huge (now defunct) publisher would take a chance on a bizarre, macabre idea like CarnEvil is mind-boggling, even 20 years later. CarnEvil is emblematic of the kitsch and excess of the late '90s, a bygone era when arcades were prevalent in the West, shock value was a valid selling point, and Midway Games was raking in quarters with games like NFL Blitz and Gauntlet Legends. His description is as unique and strange as the game itself: a light gun shooter rife with gore and gallows humor, set inside a cursed combination of carnival, theme park, and three-ring circus. "It was as American as bubble gum inside hamburgers inside apple pie!" says Daniel Bigelow, part of the small team behind a little cult classic named CarnEvil.